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This game could be a lot of fun to play, if it wasn’t full of unavoidable full on getting cucked or permenant minor hints of getting cucked, and i mean it literally when i say permenant. ), even though he puts her in a positon to be molested by several creeps and potentially in greate danger in the future. She is the only girl, for whom the MC apparantly has deep feelings and cares deeply (At least it seems to be so, because his actions towards all the other girls shows not a single bit of emotion. The Maku’s storyline (Takamura which is my personal faviorite among girls) takes a bad turn and my guess is that it will be full of cuck bullshit. or puts them in harm to get raped or molested for his own goals. a waifu academy, where the MC drugs the girls and effectively sells the Waifus for his own goals. That all in a game which is called “WAIFU academy”. Your Karma can be +1000 and the MC still behaves like a psychopath and most of the sex scenes are borderline rape and under the influence of drugs. The Karma system has almost NO fucking effect in the game. The devs of this game apparantly have no idea what “waifu” means. Even if you do everything right and try to avoid it, the least you have to endure is letting almost every creep grope or molest, face fuck, jerk off on etc the love interests. Up to this point (version 0.10.0), MC has taken 2 of his love interests to some rapist to effectively get molested. it starts from stripping, then being gropped and probably will lead to her “servicing” her “customers”. MC makes his sis to work in a place where her job is to get molested by men. so far so good.īut wow… after playing so many of these type of games, i’m almost sure that the majority of east asian (particularly japanese) men are huge Cucks. I like this game and at the same time i hate it with passion. Unzip the mod -> Right click your WaifuAcademy app -> Click “Show Package Contents” -> Open the “Contents/Resources/autorun” folder -> Hold the Option key and drag the folder named “game” from the mod into the “autorun” folder -> Click merge ![]() ![]() Unzip the mod and put the folder named “game” from the mod into your “WaifuAcademy-0.9.0a-pc” folder. The free roam mode is separate from the main story and can be started from the main menu. The original images are 800mb total size of quality while the HD Image mod is 2GB total size of quality.Įver wanted to just chill and explore the world of Waifu Academy? The final feature that the mod adds is a standalone free roam mode with a day/night and event system with 27 locations and 46 events. I’ve also made an optional “HD Images” mod that replaces the game’s images with ones that are higher quality and aren’t as compressed. ![]() Improves the game’s UI by replacing the textbox with one that is smaller and more transparent, makes the text more readable, and adds an option to disable the quick menu and phone button so they don’t block the screen. The mod also improves the scene replay gallery by adding around 35 scenes that are missing from the official gallery, and all of the gallery scenes are now already unlocked by default. When you start a new game you have the option to either start at the beginning of the game or skip to the start of the new update in case you’ve lost your save and don’t want to replay the earlier parts of the game. ![]() I’ve also removed all of the superficial karma popups, which makes the game experience much better. Any choices that lead to game over scenes will also have a note next to them to let you know that they lead to a game over. This mod adds an in-game walkthrough to the game Waifu Academy! If there is a choice that leads to a scene that could be missed it will be highlighted green so you don’t miss any scenes.
![]() Both the generator and fake scripts were working fine before today. When i click on the links for the actual fake scripts previously generated, it will re-direct me to Rally Point but then when i click on it again, nothing happens (no coordinates or troop amounts are filled in). Screenshot: attached (one containing console error when clicking on FS Generator link, one with error clicking actual fake script link)ĭescription of Issue: When i click on the link for the generator in my quickbar nothing happens. ![]() Ideally the screenshots need to show the browser console too so I can see if there are any errors happening.Ĭlick to expand.Hi, thanks for responding so quickly and apologies for not giving you enough info, hopefully this will be better: This is what a much better issue report would have looked like: I'm afraid that's the only advice I can give with the limited amount of info I have. If the script works there, but it does not work on the browser you usually use, then this means that if you clear cache, localStorage, etc from your main browser the script will work correctly there too. The only advice I can give, based on what you have said, which is a lot but it's not much (since it does not contain any important piece of information which might help to localize the issue to a specific thing), is to clear the cache of the browser, or better try the script on another browser where you haven't ever ran it. Saying the script does not work is far too broad as description and is impossible for me to deduct any possible cause of this based on what you have said. This button will delete all enemies coords from your tab where the script calculated launches and you are supposed to send attacks on them.I'm afraid you will have to be a bit more specific than this. You will be sending only 1 nuke/fang on each coord from your list of coords from selected tab, if you want to send more nukes on the same coord all you have to do is to add that coord multiple times.įor nukes/fangs you also have a ‘delete’ button. Another difference is that you don’t have an option to set how many nukes to send per village enemy. What is different is that you have to set how many troops you want to send for each category and how many to keep as reserve (it was meant for keeping troops at home for fakes). The settings for nukes/fangs is quite similar with the one for fakes. Press on start and at the end of the page you will see some buttons, these button will open 20 tabs each ![]() Set how fast tabs should be opened(delay open), you should set it at 200ms.There was a way via t trains but I kinda forget how its done, Im sure if you ask someone who is good at late game they will know. Set how many tabs should be opened(split tabs), if your computer is fast you can set to open more tabs Thread starter DeletedUser7215 Start date DeletedUser7215 Guest.Set how many fakes you want to send from your own villages (nr fakes).Step 3: Add target coords in your private tabs or use directly coords from a tribe tabs which is set by council. Step 2.1: If you want to send attacks to land In a certain interval of time then you also have to set how many fakes you want to send on each enemy village. yes, that´s why I said he used the fake train script o) Forums. Step 2: Set start datetime(left) and stop datetime(right) for your attacks to land in this interval of time, it is mandatory to set these datetimes, however if the left checkbox is left unchecked this setting will be ignored and you will not be sending attacks to land in a certain interval of time. I think were talking about a different attack script. Step 1: Set troops to min or if you want set scouts to 5 and cats to 3-4, however you like, at the end you won’t be sending more troops than 1% Once the script is run a new database where coords are saved is generated, so ideally only the leader of a tribe run the script which will generate a link for the main script and then this script that was generated should be shared with all tribe members, otherwise you will be using different databases and you aren't going to be able to share coords with everyone. Every tribe must generate their own script for each world. The link script you find on quickbar Entry on this post is just for generating the link for the main script. It's an easy way of faking by opening tabs where on rally point all inputs are auto-field with the amount of troops needed and the you have to go to each opened tab and send attacks. There are also private tabs that only you can see it if you want to plan something individually. 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Survived by children: Carl Maust and wife Cindy of Listie,Harold Maust and wife Boni of Boswell, Jim Maust, Joanne Becker and husband George of Cleveland and Rodger Maust and wife Melissa of Rockwood. Also preceded in death by a sister, Helen Pytel and brother Carl. Born Januin Acosta, she is the daughter of the late Carl "Dobbie" and Catherine "Cassie" (Pacifico) Harris. Maust, 72, of Somerset, died Augat her residence. The family would like to thank The Patriot and via Quest for their dedication and care of our precious loved one. Interment in Somerset County Memorial Park. Halverson Funeral Home where services will immediately follow with Reverend Martha Beach officiating. Friends received from 2-4 & 6-8 Tuesday and from 10 am to 11 am Wednesday in the Robert H. Hazel was a member of the Somerset Church of the Brethren. She enjoyed sewing, embroidery, reading and yard work. ![]() Hazel was a graduate of Somerset Area High School. Hazel is also survived by many nieces and nephews who she loved very much. Kelley Fritz married to Dr Lucas Kirschman of Anchorage, AK. Hazel is also survived by her three precious grandchildren: Renee Airesman married to Doug Haney of Highspire, PA, Chad Airesman of Somerset and Dr. Hazel is survived by their two children, a son Pastor Royden Airesman married to Linda Wagner and daughter Joy Ann married to Lee Fritz all of Somerset. Hazel married Roy Airesman on August 21, 1944. She is preceded in death by her parents and brothers: Park, Guy and Norman and these sisters: Neva Miller, Margaret Nair, Nina Schlosnagle, Ethel Johnson and an infant sister. Born Jto Harry and Lucy (Darr) Maust, Hazel was the last surviving member of her family. Hazel Jane (Maust) Airesman went to be with the Lord on Septemat The Patriot. ![]() ![]() That would be a total of 2 12 = 4096 MAC addresses. The last 12 bits will take all variations. This MAC address block can contain 2 12 = 4096 MAC addresses.Įxample: The MAC address range 8C:1F:64:A2:D0:00 to 8C:1F:64:A2:DF:FF is a medium block ML-M that is assigned to Actiontec devices. In some cases, it can be combined with 28 organizational bits to form EUI-64 addresses. This is combined with 12 organizational bits to form EUI-48 addresses. MA-S block size, or MAC Address - Small, was previously called OUI-36. ![]() That would be a total of 2 20 = 1 million MAC addresses. The last 20 bits will take all variations. This MAC address block can contain 2 20 = 1 million MAC addresses.Įxample: The MAC address range D4:BA:BA:A0:00:00 to D4:BA:BA:AF:FF:FF is a medium block ML-M that is assigned to Actiontec devices. In some cases, it can be combined with 36 organizational bits to form EUI-64 addresses. This is combined with 20 organizational bits to form EUI-48 addresses. MA-M block size, or MAC Address - Medium, is a 28-bit identifier. That would be a total of 2 8 x 2 8 x 2 8 = 2 24 = 16 million MAC addresses. The last 3 bytes would take all variations. The range of this block is from FA:8F:CA:00:00:00 to FA:8F:CA:FF:FF:FF. This MAC address block belongs to Google. This MAC address block can contain 2 24 = 16 million MAC addresses.Įxample: The MAC address FA:8F:CA:00:11:11 is a large block ML-A that is assigned to Chromecast devices. MA-L block size, or MAC Address - Large, was previously called OUI (Organizationally Unique Identifier). There are 3 MAC address block sizes: MA-L, MA-M and MA-S. The last 3 bytes 56:78:9E correspond to the NIC. The first 3 bytes 00:12:34 correspond to the OUI. The NIC address is the next 3 bytes.Īs an example, let us look at this MAC address 00:12:34:56:78:9E. XX.XX.XX.XX.XX.XX OUI address and NIC address MAC addresses can also use dots as delimiter. MAC addresses can also be written using hyphen as delimiter. You can also group 4 bits into 1 hexadecimal digit, so 48 bits = 12 hexadecimal digits.īy default, a MAC address is written in this format using colons as delimiter. If you recall middle school or high school mathematics, 8 bits = 1 byte. Binary, Decimal and Hexadecimal number systemsīefore we start, here is a table showing the decimal, binary and hexadecimal number equivalents.Ī MAC address consists of 6 bytes or 12 hexadecimal digits or 48 bits. This is done by by plugging the network card using an ethernet cable or connecting wirelessly to a Wi-Fi network or via Bluetooth. In the past, MAC addresses were also called Ethernet addresses, but these days, MAC addresses also apply to wireless (Wi-Fi) and Bluetooth networks.Ī MAC address is associated with the Network Interface Controller (NIC), which makes the physical connection to the network. Every network card (Ethernet or wireless) or Bluetooth device comes with a preset MAC address and cannot be changed. ![]()
![]() But, that's a pretty limited use of an otherwise high-tech timing light. Yes, I understand the gun would flash accurately over 3000 RPMs since the MSD unit is only providing a single spark per cycle at that RPM or higher - and the dial-back feature might also work at those high RPMs, too. If that Innova 3568 was deriving RPMs based on spark signals, I'd think that the RPM reading would be 3 times higher on the Innova than actual RPM when the engine is idling at around 850RPM since the MSD box is kicking out 3 bursts (sparks) per cycle whereas a normal ignition system would only be kicking out a single burst. The tach feature on the digital Innova 3568 (which I just returned to Amazon) was showing the same RPMs as the car's gear-driven tach and that's the mystery that puzzles me - purely out of curiosity and nothing more. Do you have a picture of yours? The tach in my C3 is fed by a gear-driven cable off of the distributor shaft so it's not using any electronic signal from the MSD box. ![]() Resdoggie - I can't seem to find an "Innova 3368" on the internet. ![]() The Sears Craftsman was referred by many on the forum and the tech from Innova. I just purchased a vintage Sears Craftsman timing light on E-Bay which works awesome. They said it will give false reading and you "would" damage the dial back timing light. I called Innova and their tech services people told me that their light will not function properly on any multi spark ignition systems. The question I REALLY have, though, is how the heck can the tachometer display on this timing light be accurate with all the multi-spark features of the MSD ? I find the two facts - tach very accurate but timing advance/retard inoperable/ineffective - to be baffling.I posted a thread here on the forum a couple months ago regarding this very issue. I will attest to that with my experience here despite several of you stating above that yours works fine. I’ve got an MSD 6A ignition and all the threads I see (and other research I did, too) say that this ignition box is not compatible with dial back timing lights. However, advancing/retarding the timing with the up/down arrows on the timing light does nothing with regard to moving the timing mark. I just got my awesome new Innova 3568 dial back timing light. The question I REALLY have, though, is how the heck can the tachometer display on this timing light be accurate with all the multi-spark features of the MSD ? I find the two facts - tach very accurate but timing advance/retard inoperable/ineffective - to be baffling. I didn't see any difference from my dial back timing light although I had to "read" through all the flutter.I just got my awesome new Innova 3568 dial back timing light. I put a timing tape on my harmonic balancer and used a regular timing light to set the total timing at 35*. ![]() RAISERROR(N'The variable SqlSamplesSourceDataPath must be defined.', 16, 127) WITH NOWAIT IF $(SqlSamplesSourceDataPath) IS NULL OR $(SqlSamplesSourceDataPath) = '' important remove ? from the beginning of the string :setvar SASToken 'sv=YYYY-MM-DD&YourSASToken' Open the script inside SQL Server Management Studio (SSMS) in the dw database Summary: Creates and fills all tables in the AdventureWorksDW sample database. Now, paste the subsequent script into the query window. After, select Query in the upper bar and activate SQLCMD Mode. ![]() For that, open a new query window in SSMS for the database that you would like to fill with the sample. Important: Before you run the script in SSMS, you need to activate SQLCMD Mode. Create all tables and fill them with the data from the blob storage. PRINT 'Ended - ' + CONVERT(varchar, GETDATE(), 121) ī. Continue with next script (instadw_dw.sql) ' PRINT '*** Database $(DatabaseName) has succesfully been created. Make sure that the script is being run in SQLCMD mode and that the variables have been correctly set.*********' IF NOT EXISTS (SELECT TOP 1 1 FROM sys.databases WHERE name = N'$(DatabaseName)') * CHECK FOR DATABASE IF IT DOESN'T EXISTS, DO NOT RUN THE REST OF THE SCRIPT */ PRINT '*** Checking for Database $(DatabaseName)' PRINT '*** Creating Database $(DatabaseName)' RAISERROR('$(DatabaseName) database cannot be dropped because there are still other open connections', 127, 127) WITH NOWAIT, LOG If the database has any other open connections close the network connection. PRINT '*** Dropping Database $(DatabaseName) if exists' PRINT 'Started - ' + CONVERT(varchar, GETDATE(), 121) RAISERROR(N'The variable DatabaseName must be defined.', 16, 127) WITH NOWAIT IF '$(DatabaseName)' IS NULL OR '$(DatabaseName)' = '' Open the script inside SQL Server Management Studio (SSMS) in the master database THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHERĮXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY See these other materials for detailed information regarding ![]() This source code is intended only as a supplement to Microsoft Development Tools and/or This file is part of the Microsoft SQL Server Code Samples.Ĭopyright (C) Microsoft Corporation. Summary: Creates the AdventureWorksDW sample database. After, paste the subsequent script in this query window (master), set the variable name for your database and run the query. |
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